![]() The PS5 supports ray-traced shadows, while the PC version supports shadows and global illumination. As I’ll dig into in the next section, the PC port of The prophesied never feels like it’s running smoothly, regardless of how high your frame rate is.Īnother big area where the PC and PS5 releases differ is ray tracing. In the Quality mode, you can see how much stuttering there is despite the average frame rate not being far off the PS5. Similarly, with ray tracing off, PC is able to maintain 60 fps with FSR 2 turned on to the Balanced mode, while the PS5 occasionally dips a bit lower. On the performance front, FSR 2 does wonders for the PC port with ray tracing turned on, allowing the game to run near 60 fps. In addition, the grass is blurry in the PS5 version while it’s clear on PC. In this same scene, you can see how much softer the edges are around Frey on the PS5. These enhanced textures are available in the PC port at higher quality levels, but it exposes how the PS5 version handles them differently. ![]() You can see the massive difference in the quality of the stone above, with the PC version looking far less detailed. The PS5 version looks like it prioritizes textures closer to the camera and uses an enhanced version of those textures. The PC version looks worse at first glance. I also kept the game on the Standard graphics preset, which brought up some interesting differences between the PC and PS5 versions. What’s more, Forspoken has once again confirmed its temporary exclusivity for PS5 consoles, so the development team is keen to harness the full power of the console.In place of the dynamic resolution in the PS5 version, I used AMD’s FidelityFX Super Resolution 2 (FSR 2) for the Performance and Ray Tracing comparisons. ![]() ![]() We’ve got lots of different magic spells you can use in the game, and the planners and designers sat down and worked out how to differentiate the feedback you get from controller for each of the magic spells.”Īll eyes are now on this fantastic adventure, as the trailer (see below) for The Game Awards 2021 left many gamers’ mouths agape. “We really had included a lot of unique PlayStation 5 hardware features when we were developing this game,” says game director Takeshi Aramaki, “For example, using the adaptive triggers, we added tactile feedback when you’re using the different types of magic. This will make magic feel more real than ever while engaging in spectacular combat. In addition to the graphical features, Luminous Productions wants to ensure that the player is fully immersed in a magical universe that is as vivid as possible, so the game will use DualSense’s unique capabilities to convey the fantasy-like sensations. Add to this the ray tracing mode, and although the creative producer did not give a specific resolution or frame rate, he says that this technology will be used to enhance the title’s visuals. Luminous Productions said that the performance mode would achieve 60 FPS in 2K (1440p), while the graphics mode will squeeze the console’s power in terms of image quality with 30 FPS and a resolution that reaches an impressive 4K. This technique has already been seen in some next-gen titles. The game will have three graphical modes: performance, graphics and ray tracing mode. Accordingly, the game’s creative producer Raio Mitsuno has described that: The following information is courtesy of Ungeek, which clarifies the graphical strategy that the developers of Forspoken intend to pursue on PS5. Now it’s time to find out how Forspoken will perform on PS5, as Square Enix will showcase a modern magical world through the console’s graphical quality and DualSense controller feel. We already knew that Forspoken‘s story would involve a lot of creativity, and we’ve also been given some information about the fighting style.
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